One of the easiest and most widespread use cases for blockchain is through the creation of skins and other gaming assets. Wax has dominated this space by creating one of the safest and most convenient ways to create, buy, sell, and trade virtual items. WAX is designed to serve the 400+ million online players who already collect, buy and sell in-game digital items. Tatiana and Josh sit down to talk with Malcolm CasSelle from Wax to get the latest on their project, and also a wider perspective on the space, where it’s going, how it compares to other tech communities, including what the impact of price and regulation have on the future of development.
About the Guests:
Malcolm CasSelle most recently led a $100M token sale as President of WAX (Worldwide Asset eXchange) and CIO of OPSkins, the number one marketplace for buying and selling items from online video games and most used blockchain in the world for eCommerce. He was previously President and CTO at Tribune Publishing overseeing rapid growth properties leveraging digital assets. Previously he was SVP & GM of Digital Media at SeaChange Int’l which acquired his company, Timeline Labs where he was CEO, a leading solution for companies to discover, display and measure engaging content based on social signaling and machine learning.
He has also been an active investor in companies like Facebook, Zynga, and funds in big data and blockchain technologies. During his career, he assisted in raising billions for private transactions. He holds degrees in Computer Science from both MIT and Stanford University and speaks both Japanese and Mandarin.
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